GPL Rally 2 - Stage 4 - J.T.Canyon
Introduction
J.T.Canyon is my contribution to the rally stages in the GPL Rally 2 competition.  Madcowie asked if I would make a stage way back when, and it didn't take much persuading to get me back in the editing groove :-)  The track is set in nowhere-land; is most definitely a fantasy stage; and whilst trying to make a fun-to-drive ribbon of road, I made sure that a hint of evilness remained.  Elements of the track have been carried over from when that most famous of vaporware tracks JTRC (Junp Trak Roler Corster) was being designed, and the official sponsor might be familiar to those who braved a certain short GPLEA track !


Installing
Run the wonderful installer program by Martin Granberg.  Check, double-check and triple-check your seasons/.ini files if it doesn't appear in the track listing.


Track Guide

Section One- Start to Sawmill
Join the track and you're placed some way behind the start line, for a high-speed flying start.  The timing only starts when you pass through the spinning Pants adverts.  Down and under the bridge, fast left-hander, then line up for the first jump.  Get it right and being a series of medium-speed right-left-right corners.  A smooth line through here is important, and avoiding the hares is quite sensible.  Flat-out across the bridge (chase-view drivers beware!), and take extra care through the left-hander.  You'll need at least 100mph/160kph to negotiate the next jump safely; crossing the river at speed without using the jump is not advisable!

Section Two - Sawmill to Tunnel
After destroying your suspension during the landing, the next three slower corners are most appreciated.  Cross the second bridge and dip down into the tree-lined section.  Beware the track debris, then hold a drift through first a long 180degree left hander, then a long 180degree right hander into the tunnel.  

Section Three - Tunnel to Butt Canyon
Take it easy out of the tunnel, for the next corner is tighter than you think.  Speed over the lava flow into the start of the canyon.  Admire the crudely mipped desert plants (;-)) and keep it floored until the Moai appear.

Section Four - Butt Canyon
Not much to say about this really.  Get the start right and sit back for the ride.  Curse yourself for not getting the top-gear ratio right and wait for the end!  Spotting the next tunnel entrance will be quite easy once you've been up and down the canyon walls once or twice after not scrubbing enough speed off from the downhill run :)

Section Five - Drive to the Beach
Out of the second tunnel, slam the anchors on for the evil uphill hairpin, then judge your braking point for the next hairpin.  A long long slow right-hander, and the beach sand greets those who took too bigger a bite of the gas pedal.

Section Six - Beach
Don't get distracted here, the water bites (and sometimes ctd's!) those who fail to stay on the asphalt.  The right-hander leaving the beach is a very slow one, and the next left needs care as well.

Section Seven - Beach to Finish
A quick right-hander, then ignore the asphalt as you pass the refreshment stop.  If you get that bend right, the final turn will be approached at plenty of speed for a nice opposite-lock moment, trimming the tunnel wall as close as you dare.  Floor it until the crowds greet your arrival in the middle of the night (that tunnel took longer than you thought!).  Through the spinning adverts and straight on into the wall.  Get out, apologise to the team owner for destroying another car, and start again!

Warning!!!
Because of the locations of the start and finish, you must NOT shift-r your car before the Start line, or anywhere after the start of the final tunnel.  You'll either have a long flight, or an immediate crash-to-desktop.


Fun things to see
GPL tracks can be too serious, I went for the fun approach here.  Stop off for some pizza, figure out which advertising logos were 'modified' for Monkey and Pants enterprises, seek out Monkey Nuts International's advert, and go hunting for..  8 aliens, 10 beach-going celebrities, 10 other movie characters/stars, a rather old flakey character and a lone pachyderm.  I suggest a very slow lap- best of luck!

Statistics
Length: 13.582km, 8.44miles
Corners: 31 (depending on your definition of a corner)
Top speed: 230mph+, 370kph+  (make sure you have some good gear ratios!)
Altitude difference start->finish: -490metres


Credits


Phil Flack, GPLEA[mgd], January 2003.